Title-only

Modern Urban Fantasy Role Playing with a North American flavor

Thrown into a world of extremes and contradiction you must adapt, or perish

Play characters becoming less human and more like beings of myth

You aren’t just aware of the fae, monsters, gods, and everything in between, you’re one of them.

4 flexible character “races” and 46 new Edges and Hindrances focus on the supernatural progression of your character.

Play in the midst of a shadow war between two Fae Courts in your own city

Fae Nightmares is a Modern Urban Fantasy setting for the Savage Worlds system.

2 complete and inter-lockable Plot Point Campaigns and 27 Savage Tales explore the mystery and horror of Urban Fantasy with the wonder and fear in old Fairy Tales and mythologies.

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250 new encounters, and 80 Mythic creatures and beings inspired from a wide range of legends and stories, Fae Nightmares draws on Celtic Fae to Native American tales, Lumberjack Tall Tales to Urban Myths, and more.

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Play in Arden City or your own home

Arden is built to be modular.

There are 53 different locations that can be moved and dropped into different cities or towns.  

Each location has its own flavor and personality (and encounters), making a rich tapestry of locations.

Play in Arden City or your own home

Arden is built to be modular. 

There are 53 different locations that can be moved and dropped into different cities or towns. 

Each has its own flavor and personality (and encounters), making a rich tapestry of locations.

Inclusive​

While Arden is a large city, the courts have an alternative community feel – the number of Fae and Nightmares measure in the hundreds.

This, and the shape-shifting nature of many characters, have contributed to the setting being particularly gender neutral, queer & LGBT friendly.

group

Inclusive​

While Arden is a large city, the courts have an alternative community feel – the number of Fae and Nightmares measure in the hundreds.

This, and the shape-shifting nature of many characters, have contributed to the setting being particularly gender neutral, queer & LGBT friendly.

group

Random Tables 

Designed to help with on-the-fly games (and surprise changes in direction), these include: Fae Personality & Position generators, d100 Fae Food effects, and Encounter tables that vary by each sub-location (yes, each of the 53 locations)

Over 150 new magic and enchantable items

When even that won’t do, create your own using the included tables.

Fae Nightmares Books & Periferials

Core Setting

$25 – $45 USD

Combined with the Savage Worlds Deluxe rules (and polyhedral dice) this book contains everything you need to run or play in a campaign.

  • 211 full-color pages

  • 4 flexible character “races”
  • 5 new Arcane Backgrounds
  • 11 new powers
  • 46 new Edges & Hindrances
  • 150+ magic items

  • 2 Plot Point Campains
  • 27 Savage Tales
  • 53 unique locations
  • 250+ encounters
  • location-based random encounter tables
  • d100 Fae Food effects
  • random Fae generators
  • magic item creation tables
Buy on DriveThru

GM Screen Inserts

(Coming Soon)

Set of inserts featuring Fae Nightmares art and mechanics

Player’s Guide

$17 – $25 USD

This is a shortened book, specifically for players: a more frugal option, or to keep Arden’s precious secrets away from nosy players. 

  • 63 full-color pages

  • 4 flexible character “races”
  • 5 new Arcane Backgrounds
  • 11 new powers
  • 46 new Edges & Hindrances
  • 150+ magic items
Buy on DriveThru

Encounter Decks

(Coming Soon)

These are poker-card sized cards containing all the stats for their characters. Low on art, but high on information they condense the details needed for combat, making managing characters on the table much simpler.

Currently 4 decks are available:

  • Core Encounters
  • Encounters 2
  • Core Fae
  • Fae 2
  • Blank Encounter Cards

Game Table Bundle

(Coming Soon)

  • 1 x Core Setting
  • 4 x Player’s Guide
  • 1 x Arden City Map Set
  • 1 x  GM Screen Inserts

Includes PDFs and Physical Prints of all items.

Arden Maps

(Coming Soon)

A set of three maps of Arden are in the works. Expect these to be printed single-sided, on 8.5×11 sheets

  • With the court locations
  • No locations
  • Locations and areas of control

Action Deck 

(Coming Soon)

This card deck features art from the Fae Nightmares Setting, and doubles as a regular poker deck

Core Setting

$25 – $45 USD

Combined with the Savage Worlds Deluxe rules (and polyhedral dice) this book contains everything you need to run or play in a campaign.

  • 211 full-color pages
  • 4 flexible character “races”
  • 5 new Arcane Backgrounds
  • 11 new powers
  • 46 new Edges & Hindrances
  • 150+ magic items
  • 2 Plot Point Campains
  • 27 Savage Tales
  • 53 unique locations
  • 250+ encounters
  • location-based random encounter tables
  • d100 Fae Food effects
  • random Fae generators
  • magic item creation tables
Buy on DriveThru

Player’s Guide

$17 – $25 USD

This is a shortened book, specifically for players: a more frugal option, or to keep Arden’s precious secrets away from nosy players. 

  • 63 full-color pages

  • 4 flexible character “races”
  • 5 new Arcane Backgrounds
  • 11 new powers
  • 46 new Edges & Hindrances
  • 150+ magic items
Buy on DriveThru

Game Table Bundle

(Coming Soon)

  • 1 x Core Setting
  • 4 x Player’s Guide
  • 1 x Arden City Map Set
  • 1 x  GM Screen Inserts

Includes PDFs and Physical Prints of all items.

Arden Maps

(Coming Soon)

A set of three maps of Arden are in the works. Expect these to be printed single-sided, on 8.5×11 sheets

  • With the court locations
  • No locations
  • Locations and areas of control

Encounter Decks

(Coming Soon)

These are poker-card sized cards containing all the stats for their characters. Low on art, but high on information they condense the details needed for combat, making managing characters on the table much simpler.

Currently 4 decks are available:

  • Core Encounters
  • Encounters 2
  • Core Fae
  • Fae 2
  • Blank Encounter Cards

GM Screen Inserts

(Coming Soon)

Set of inserts featuring Fae Nightmares art and mechanics

Action Deck 

(Coming Soon)

This card deck features art from the Fae Nightmares Setting, and doubles as a regular poker deck

 

Play characters who are becoming something less human and more like the beings found in stories; the Fae, monsters, gods, and everything in between.

Fae Nightmares is a Modern Urban Fantasy setting for the Savage Worlds system. Fae Nightmares combines the Urban Fantasy genre’s roots in detective and horror stories, and the wonder and fear found in Fairy Tales. Players and GMs alike can draw from a wide range of legends and myths: from Celtic Fae to Native American stories; from urban myths to lumberjack tall tales. There are so many stories and inspirations that are ridiculously cool and just don’t get enough recognition!

In the midst of a shadow war between two Fae Courts in your own city, you are thrown into a world of extremes and contradiction where you must to adapt to a new reality, or perish.

The setting, Arden, was build in modular pieces so that you can play in Arden or your own home. Each sub-location has its own flavor and personality (and encounters), making a rich tapestry of locations. While set in a big city, the courts have more of a small community feel – the number of Fae and Nightmares measure in the hundreds. This, and the shape-shifting nature of many characters, have contributed to the setting being particularly gender neutral, queer & LGBT friendly.

Fae Nightmares contains:

  • 211 full-color pages
  • 4 flexible character “races”
  • 5 new arcane backgrounds
  • 14 new Hindrances
  • 32 new Edges, focusing on the progression of your character into something supernatural
  • over 150 magic and enchant-able items, along with tables for creating your own
  • 53 locations, each with their own unique flavor and encounters.
  • 2 Plot Point Campaigns and 27 Savage Tales
  • 250 encounters – 80 of which are unique Fae types
  • d100 table of random Fae Food effects
  • Fae personality generators

Once combined with the Savage Worlds Deluxe rules, this book contains everything a GM needs to run a campaign, and all the information for players. The Player’s Guide is not necessary to play the game. It is a shortened book, to keep Arden’s precious secrets away from nosy players.

PDFs include a regular full-color version and a “Print-Friendly” version with backgrounds removed.